The Quiet Place Mods (
bequiet) wrote in
quietplacememes2018-02-28 08:56 pm
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Entry tags:
TDM #003

TEST DRIVE MEME
You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.
Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits.
A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.
Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.
This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message.
Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid. You're to settle into your new home.
Caught me unawares
Content Warnings: Confusion, disorientation
Themes: Survival, horror, it's like groundhog day
The ending of the floor has caught me unawares. This must be the reason why I’m falling down the stairs.
That night, when you fall asleep, you dream of your life before The Quiet Place. At first it's the happiest moments of your life played on repeat, over and over. Everything good and sweet and fun. The second night, it's much the same. You go to bed anticipating another restful and pleasant sleep. But on the third night it changes.
For everyone, it starts the same. There's a long hallway with a door at the end. You walk towards it with nowhere else to go. You twist the knob and when you step forward, the floor ends and you fall. Falling lasts for seconds, minutes, or hours and when you land, it's with a jolt and a cloud of red dust all around you. There's someone else next to you, stumbling, coughing and choking on that familiar dirt that coats your tongue and mouth. When your eyes meet, everything blurs and you're falling again - this time, when you land, it's inside that dream from the first night. Only you're not alone. They're with you. The only way out is to experience the dream together. And when you do wake up, for real, that same red dirt is on your hands.
Falling down the stairs
Content Warnings: Confusion, disorientation
Themes: Survival, horror, it's like groundhog day
The ending of the floor has caught me unawares. This must be the reason why I’m falling down the stairs.
That night, when you fall asleep, you dream of your life before The Quiet Place. At first it's the worst moments of your life played on repeat, over and over. Everything bad and sour and awful. The second night, it's much the same. You go to bed anticipating another restless and dreadful sleep. But on the third night it changes.
For everyone, it starts the same. There's a long hallway with a door at the end. You walk towards it with nowhere else to go. You twist the knob and when you step forward, the floor ends and you fall. Falling lasts for seconds, minutes, or hours and when you land, it's with a jolt and a cloud of red dust all around you. There's someone else next to you, stumbling, coughing and choking on that familiar dirt that coats your tongue and mouth. When your eyes meet, everything blurs and you're falling again - this time, when you land, it's inside that nightmare from the first night. Only you're not alone. They're with you. The only way out is to experience the nightmare together. And when you do wake up, for real, that same red dirt is on your hands.
OOC
From your mods:
Please remember to mark your content in your starters or subject lines as material comes up. The threads on this meme can be used as game canon. Feel free to thread out arrival style meetings as well! If you have questions, pp the mod account, use the faq or comment below. Have fun!

no subject
"Dead's enough."
This is part memory and part pure nightmare though. There was always more to the dream every other night. She knows what's coming now. Joel's not here so it's up to her to keep this guy safe. Can he even be hurt in a dream?
"Just forget about it, all right? We need to get weapons and out of here. Come on."
She isn't sure if the clickers can even touch them. Maybe they'll just move right past. But she isn't about to take a risk heading outside into the snow unarmed. The knife she used to kill David lays there near his body and the shotgun he had tried using on her is discarded across the room. She runs over to pick up both and hands over the shotgun to him.
no subject
"Where are we goin'?"
He begins to follow her, only to come to a stop when the shotgun is pressed into his hands. He looks at it and offers a small, "thanks," to her before muscle memory takes over and he pulls the pump back looking for a shell in the barrel. He can't recall shooting a gun before the Maze, not that he can recall anything before the Maze, but when he'd been given a rifle back when he was defending the Right Arm, it had all come naturally, like he'd done it before. Part of him hopes it had been his parents that had shown him how to protect himself from Cranks, and part of him fears it was WCKD.
Newt wets his lips, before looking at her and her knife. Now her threat of stabbing him in the eye is a lot more doable, and he's thankful it doesn't seem to be what's on her mind. The fact that she's given him a gun, has him feeling a bit less uneasy with her, even if he's fairly certain by the looks of things she could stab him to death before he could even think of shooting her.
"Name's Newt by the way," he offers, because if they're going to be running out into danger, they might as well know each other's names, he figures.
no subject
She smiles but it doens't meet her eyes. She can't trust him because she doesn't know him but she's more willing to give him a chance because he looks close to her age. Older but close enough that he's a novelty. She won't hurt him and she'll help him make it out of this dream sequence without too much trauma.
"You handle that thing like you were born doing it. That's...that's good. Those things you'll see out there? They're called clickers. Kill as many as you can and don't let yourself get bit."
Yeah, that sounds like good enough instructions. He's got the long range weapon and she'll be the one having to be in close. She leads the way out of the warehouse and into the snow. They're not out there ten seconds before zombies start rushing at them.